local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1
main_id = 40047
L0_1 = {}
L1_1 = 4004701
L2_1 = 4004702
L3_1 = 4004703
L4_1 = 4004704
L5_1 = 4004718
L6_1 = 4004719
L7_1 = 4004705
L8_1 = 4004706
L9_1 = 4004707
L10_1 = 4004708
L11_1 = 4004709
L12_1 = 4004710
L13_1 = 4004711
L14_1 = 4004712
L15_1 = 4004713
L16_1 = 4004714
L17_1 = 4004715
L18_1 = 4004716
L19_1 = 4004717
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "177007001"
L5_1 = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L4_1 = {}
L5_1 = "177007002"
L6_1 = ""
L4_1[1] = L5_1
L4_1[2] = L6_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "101703"
L3_1[1] = L4_1
L4_1 = {}
L5_1 = "101706"
L4_1[1] = L5_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "7"
L5_1 = "177005004,1"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4004701"] = L1_1
L1_1 = {}
L0_1["4004702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3193
L3_1.alias = "Npc3193"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004702_N3193"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004703"] = L1_1
L1_1 = {}
L0_1["4004704"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004705_guide"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4004705"] = L1_1
L1_1 = {}
L0_1["4004706"] = L1_1
L1_1 = {}
L0_1["4004707"] = L1_1
L1_1 = {}
L0_1["4004708"] = L1_1
L1_1 = {}
L0_1["4004709"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30105
L3_1.alias = "Npc30105"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004706_T4004706"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30106
L4_1.alias = "Npc30106"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004707_T4004707"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30107
L5_1.alias = "Npc30107"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004708_T4004708"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4004710"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4004711"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004713"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30106
L4_1.alias = "Npc30106"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004713_N30106"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30107
L5_1.alias = "Npc30107"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004713_N30107"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4004714"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30106
L3_1.alias = "Npc30106"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004713_N30106"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30107
L4_1.alias = "Npc30107"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004713_N30107"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4004715"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30106
L3_1.alias = "Npc30106"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004713_N30106"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30107
L4_1.alias = "Npc30107"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004713_N30107"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4004716"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004717_guide"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30106
L4_1.alias = "Npc30106"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004713_N30106"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30107
L5_1.alias = "Npc30107"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004713_N30107"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4004717"] = L1_1
L1_1 = {}
L0_1["4004718"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30105
L3_1.alias = "Npc30105"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004706_T4004706"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30106
L4_1.alias = "Npc30106"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004707_T4004707"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30107
L5_1.alias = "Npc30107"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004708_T4004708"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30108
L6_1.alias = "Npc30108"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4004719_N30108"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4004719"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4004712"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1037
L3_1.alias = "Npc1037"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004701_N1037"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30104
L4_1.alias = "Npc30104"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004701_N30104"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4004701"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1037
L3_1.alias = "Npc1037"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004702_N3193"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3193
L4_1.alias = "Npc3193"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004702_N3193"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30104
L5_1.alias = "Npc30104"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004701_N30104"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4004702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30104
L3_1.alias = "Npc30104"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004703_N1005"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004703"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30104
L3_1.alias = "Npc30104"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004704_N30104"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 7
L3_1.pos = "Q4004704_transmit"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["4004704"] = L1_1
L1_1 = {}
L0_1["4004705"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30175
L7_1.alias = "Npc30175"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4004706_N30175"
L7_1.scene_id = 7
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4004706"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30175
L7_1.alias = "Npc30175"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4004706_N30175"
L7_1.scene_id = 7
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4004707"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30175
L7_1.alias = "Npc30175"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4004706_N30175"
L7_1.scene_id = 7
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4004708"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30175
L7_1.alias = "Npc30175"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4004706_N30175"
L7_1.scene_id = 7
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4004709"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004710_N30000"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30175
L4_1.alias = "Npc30175"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_N30175"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4004710"] = L1_1
L1_1 = {}
L0_1["4004711"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Npc1005"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004711_guide"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004712"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30106
L3_1.alias = "Npc30106"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004713_N30106"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30107
L4_1.alias = "Npc30107"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004713_N30107"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4004713"] = L1_1
L1_1 = {}
L0_1["4004714"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004715_guide"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004715"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004717_guide"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004716"] = L1_1
L1_1 = {}
L0_1["4004717"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30104
L3_1.alias = "Npc30104"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004704_N30104"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30105
L4_1.alias = "Npc30105"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4004706_T4004706"
L4_1.scene_id = 7
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30106
L5_1.alias = "Npc30106"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4004707_T4004707"
L5_1.scene_id = 7
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30107
L6_1.alias = "Npc30107"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4004708_T4004708"
L6_1.scene_id = 7
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30108
L7_1.alias = "Npc30108"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4004719_N30108"
L7_1.scene_id = 7
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4004718"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30000
L3_1.alias = "Npc30000"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4004705_guide"
L3_1.scene_id = 7
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004719"] = L1_1
quest_data = L0_1
